Beta Rules

These are still in development. Everything is subject to change. So, don’t fall in love with anything here.

Advanced Classes (Beta)

As characters grow in levels and power, they might consider an advanced class – a method of specialization ascension into powers and spells beyond what the Base Classes are capable of. In addition, Advanced Classes can be a way to provide goals and advancement to players without story involvement.

As long as the character has met the prerequisites, then next time they have enough Experience Points to go up in level, they can take a level in the Advanced Class instead of a Basic one.

  • Arcanist – More Utility Mage Enhanced Buffs
  • Assassin – Big Damage + Status Effects Stealth Important
  • Dealbroker – Socialite Merchant Haggler (external deals)
  • Dervish – Quick Moving Dodge Defense Rogue / Fighter
  • Destroyer – Two Hander Specialist
  • Divine Shield – Divine caster focused on healing, buffing and support.
  • Elementalist – Core 4 Elements & Source Accents
  • Exemplar – Offensive Divine Warrior supporting many styles
  • Hooligan – Good Folk of Ophelian
  • Inquisitor – Subterfuge Cleric, Truth and Detection Powers
  • Larcenist – Rogue 2.0
  • Mentalist – CC Focused Mage, CC that sticks
  • Occultist – Ritual Magic Specialist, Dark Territory Expert
  • Quartermaster – Crafting/Gathering Specialist
  • Ranger – Ranged Martial Damage, Tracker, Information
  • Ringleader – Leadership,Connections, Team Bonding. FEAR.
  • Runeforger – Forgesouce/Foundation Resource Sink Martial Fighter
  • Sentinel – The world crashes upon my defenses, and I stand.
  • Shadowdancer -Infiltration, Escape, Stealth, Darkness
  • Shifter – Animalist / Forms Based
  • Spellblade – Blending of Martial and Arcane Arts
  • Universalist – Divine and Arcane Magic Are One ™
  • Warden – Plant Based Druids, Support Druid
  • Warlock – Arcane Alpha Strike
  • Wonderworker – Finding magic in mundane things and connections

Roles (Beta)

Roles provide additional depth to characters by allowing them to further define their character by a profession, or a special calling. Unlike an Advanced Class, which is meant to model a profession with progression and increasing power, a Role is meant to model an organization (such as a specific Bardic College), curse (such as Lycanthropy), or change in type (like Vampirism). Rather than a progression of power, a Role gives a menu of Powers related to its theme which can be purchased, like a specialized package of Character Options.

Characters can generally only take Roles between Events. Some require Staff approval, but most can simply be selected, paid for, and used. Without Staff approval, no character can have more than two Roles, although games may change this or even require certain Roles.